Super Mario Bros NES Game Genie Codes – Part 1



THESE WERE DONE WITH JNES ver 1.1.1.29 and Super Mario Bros. (Japan, USA).nes — NOT ON A REAL NES AND GAME GENIE —
I was bored staying up all night so I decided to plug some random Game Genie codes into Super Mario Bros.

Here are the codes in order of appearance:

NLPTNG – Makes coin blocks split apart when you hit them, then return to normal.

GPILNK – Some powerups are missing, others will fall from the top of the screen after you hit the block. Might make a full game run more interesting.

LILNIP – Changes behaviors associated with Fiery Mario.

GPINLK – Some enemies make a weird echoing sound when you jump on them. Seems to happen at random.

As far as I know, these are all original codes as of July 12, 2013.

Nguồn: https://focuscampus.org/

Xem thêm bài viết khác: https://focuscampus.org/game/

18 thoughts on “Super Mario Bros NES Game Genie Codes – Part 1”

  1. For the GPILNK code, it looks like the items are appearing on the wrong screen ID, and then falling into the correct screen ID once they reach the nearest pit.

    Reply
  2. This was always the best game to test out codes on. I remember discovering codes that made the board look like the above cloud area and all kinds of other cool mods.

    Reply
  3. Dude help me my controls are just AA BB A B AND UP DOWN RIGHT LEFT AND SELECT AND START AND RESET IM FC POCKET PLS HELP

    Reply
  4. When I put in the code "LILNIP" and made it to firey Mario, the game froze when i tried to shoot a fireball.

    Reply
  5. All I used was Jnes, and Windows Movie Maker. The Jnes emulator has a record function, so I would find a code, then play around a bit while recording. Then, export it as an .avi file, and drop that into Movie Maker. Slap on some text and transitions, and there you go. I pretty much just learned how to do it on the fly, wasn't very complicated at all.

    Reply

Leave a Comment