Welcome to my Good, Bad, Ugly Series: In this series I explore choices based games based on the different choices available.
Good Choices: I try my best to minimize any damage to friends
Bad Choices: I try my best to be a duche not always possible but very funny to see when it happens
Ugly: In this choice I let time run out on my time options and see what havok I bring. I do have to make some choices but overall I let time choose for me. This is sometime referred to as Silent Choices.
The player will take the role of Batman as both the superhero and as Bruce Wayne, his alter-ego; according to Telltale Games’ CEO Kevin Bruner, the split between these is about even in the series, though at times the game will offer the player a choice of whether to approach a situation as Wayne or as Batman. The game’s narrative will offer a “fresh interpretation of the universe set in current times, not tied to any existing iteration of Batman in games, film, or comics”, according to Telltale Games. According to Bruner, the game is set a few years after Wayne decides to become Batman, giving them flexibility in their writing and gameplay to give the player some control on how they want to play the character without ties to any established narrative. The game will feature a similar branching narrative as other past Telltale games, giving the player options for how to approach a situation and having that choice affect later events in the game. The game includes action sequences that are resolved similar to Telltale’s other games, using quick time events. The series will also include investigation sequences, allowing the player to use Batman’s detective skills to progress the story.
The series will introduce a new feature for Telltale games called “crowd play”, an optional feature available on the computer and console versions of the game. Crowd play is designed to allow the game to be watched by an audience and allow them to participate in the decision-making process. When this feature is active, the main player can provide their audience with a link to Telltale’s website with a unique code to participate in that session through any web-enabled device. These additional players are given the option to vote at the game’s decision points, with the results presented to the main player as to judge which decision to make. Optionally, the main player can have the game automatically take the most-popular decision for them. This mode is intended to be used for an audience at the same physical setting, such as a living room or movie theater; though this mode can be used through streaming services like Twitch.tv, Telltale warned that latency issues may hamper the viewing players’ experience. Telltale’s head of creative communications Job Stauffer said that they had seen their games, as well as older point-and-click titles from before, popularized on streaming channels. Further, when they premiered Tales from the Borderlands at the Alamo Drafthouse, they found the audience shouting out which choices the demonstrators should take, and recognized the value of this idea. and had started working on this concept over the last year to create a more interactive experience for all watchers. They premiered this feature at the San Diego Comic Con in July 2016 to 500 attendees.
Please watch: “Minecraft: Story Mode Episode 8 A Journey’s End – Hadrian and Mevia!”